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API > API/Editor > API/Editor/EditorInteractiveToolsFramework > API/Editor/EditorInteractiveToolsFramework/IEditorInteracti-
References
| Module | EditorInteractiveToolsFramework |
| Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h |
| Include | #include "EditorInteractiveGizmoConditionalBuilder.h" |
bool SatisfiesCondition
&40;
const FToolBuilderState & SceneState
&41; const
Remarks
Returns true if this gizmo is valid for creation based on the current state.