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API > API/Editor > API/Editor/EditorFramework > API/Editor/EditorFramework/Subsystems
References
| Module | EditorFramework |
| Header | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h |
| Include | #include "Subsystems/PlacementSubsystem.h" |
Syntax
USTRUCT ()
struct FPlacementOptions
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsCreatingPreviewElements | If true, creates transient preview elements, which are transient and not saved to a level. | |
| bool | bPreferBatchPlacement | If true, asset factory implementations should prefer a batch placement algorithm (like duplicating an object) over a single placement algorithm. | |
| FGuid | InstancedPlacementGridGuid | The guid to use by factories for instanced placement. |