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Classes
| Type | Name | Description | |
|---|---|---|---|
| FDynamicColoredMaterialRenderProxy | Material proxy wrapper that can be created on the game thread and passed on to the render thread. | ||
| FEditorFrameworkModule | |||
| FEditorViewportLayout | |||
| FViewportTabContent | |||
| IEditorViewportLayoutEntity |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ECoordSystem | Coordinate system identifiers. | ||
| UE::Widget::EWidgetMode |
Variables
| Type | Name | Description | |
|---|---|---|---|
| const FEditorModeID | EM_ActorPicker | Actor picker mode, used to interactively pick actors in the viewport | |
| const FEditorModeID | EM_Default | Camera movement, actor placement. | |
| const FEditorModeID | EM_Foliage | Foliage painting | |
| const FEditorModeID | EM_Landscape | Landscape editing | |
| const FEditorModeID | EM_Level | Level editing mode | |
| const FEditorModeID | EM_MeshPaint | Mesh paint tool | |
| const FEditorModeID | EM_Physics | Physics manipulation mode ( available only when simulating in viewport ) | |
| const FEditorModeID | EM_Placement | Placement mode | |
| const FEditorModeID | EM_SceneDepthPicker | Actor picker mode, used to interactively pick actors in the viewport | |
| const FEditorModeID | EM_StreamingLevel | Streaming level editing mode |