 |
FAssetData |
AssetToPlace |
The asset data which should be placed. |
 |
TScriptInterface< IAssetFactoryInterface > |
FactoryOverride |
If set, will use the given factory to place the asset, instead of allowing the placement subsystem to determine which factory to use. |
 |
FTransform |
FinalizedTransform |
The finalized transform where the factory should be place the asset. This should include any location snapping or other considerations from viewports or editor settings. |
 |
FGuid |
ItemGuid |
The Guid which corresponds to the item that should be placed. |
 |
FName |
NameOverride |
If set, will override the name on placed elements instead of factory defined defaults. |
 |
TWeakObjectPtr< ULevel > |
PreferredLevel |
If set, the factory will attempt to place inside the given level. World partitioning may ultimately override this preference. |
 |
TObjectPtr< UInstancedPlacemenClientSettings > |
SettingsObject |
|