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API > API/Editor > API/Editor/EditorFramework > API/Editor/EditorFramework/Subsystems
References
| Module | EditorFramework |
| Header | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h |
| Include | #include "Subsystems/PlacementSubsystem.h" |
Syntax
struct FAssetPlacementInfo
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAssetData | AssetToPlace | The asset data which should be placed. | |
| TScriptInterface< IAssetFactoryInterface > | FactoryOverride | If set, will use the given factory to place the asset, instead of allowing the placement subsystem to determine which factory to use. | |
| FTransform | FinalizedTransform | The finalized transform where the factory should be place the asset. This should include any location snapping or other considerations from viewports or editor settings. | |
| FGuid | ItemGuid | The Guid which corresponds to the item that should be placed. | |
| FName | NameOverride | If set, will override the name on placed elements instead of factory defined defaults. | |
| TWeakObjectPtr< ULevel > | PreferredLevel | If set, the factory will attempt to place inside the given level. World partitioning may ultimately override this preference. | |
| TObjectPtr< UInstancedPlacemenClientSettings > | SettingsObject |