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API > API/Editor > API/Editor/CurveEditor > API/Editor/CurveEditor/FCurveEditorSelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FCurvePointHandle InHandle |
Add a point handle to this selection, changing the selection type if necessary. | CurveEditorSelection.h | |
void Add
(
FCurveModelID CurveID, |
Add a key handle to this selection, changing the selection type if necessary. | CurveEditorSelection.h | |
void Add
(
FCurveModelID CurveID, |
Add key handles to this selection, changing the selection type if necessary. | CurveEditorSelection.h |
Add(FCurvePointHandle)
Description
Add a point handle to this selection, changing the selection type if necessary.
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h |
| Include Path | #include "CurveEditorSelection.h" |
| Source | /Engine/Source/Editor/CurveEditor/Private/CurveEditorSelection.cpp |
void Add
(
FCurvePointHandle InHandle
)
Add(FCurveModelID, ECurvePointType, FKeyHandle)
Description
Add a key handle to this selection, changing the selection type if necessary.
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h |
| Include Path | #include "CurveEditorSelection.h" |
| Source | /Engine/Source/Editor/CurveEditor/Private/CurveEditorSelection.cpp |
void Add
(
FCurveModelID CurveID,
ECurvePointType PointType,
FKeyHandle KeyHandle
)
Add(FCurveModelID, ECurvePointType, TArrayView< const FKeyHandle >)
Description
Add key handles to this selection, changing the selection type if necessary.
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h |
| Include Path | #include "CurveEditorSelection.h" |
| Source | /Engine/Source/Editor/CurveEditor/Private/CurveEditorSelection.cpp |
void Add
(
FCurveModelID CurveID,
ECurvePointType PointType,
TArrayView < const FKeyHandle > Keys
)