Navigation
API > API/Editor > API/Editor/ContentBrowser > API/Editor/ContentBrowser/SAssetView
Struct holding the data for the asset quick-jump
| Name | FQuickJumpData |
| Type | struct |
| Header File | /Engine/Source/Editor/ContentBrowser/Public/SAssetView.h |
| Include Path | #include "SAssetView.h" |
Syntax
struct FQuickJumpData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQuickJumpData() |
SAssetView.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasChangedSinceLastTick | bool | True if the jump data has changed since the last Tick | SAssetView.h | |
| bHasValidMatch | bool | True if the jump term found a valid match | SAssetView.h | |
| bIsJumping | bool | True if we're currently performing an ongoing quick-jump | SAssetView.h | |
| JumpTerm | FString | The string we should be be looking for | SAssetView.h | |
| LastJumpTime | double | Time (taken from Tick) that we last performed a quick-jump | SAssetView.h |