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API > API/Editor > API/Editor/ComponentVisualizers
Proxy for a spline mesh component key
| Name | HSplineMeshKeyProxy |
| Type | struct |
| Header File | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h |
| Include Path | #include "SplineMeshComponentVisualizer.h" |
Syntax
struct HSplineMeshKeyProxy : public HSplineMeshVisProxy
Inheritance Hierarchy
- FRefCountedObject → HHitProxy → HComponentVisProxy → HSplineMeshVisProxy → HSplineMeshKeyProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
HSplineMeshKeyProxy
(
const UActorComponent* InComponent, |
SplineMeshComponentVisualizer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| KeyIndex | int32 | SplineMeshComponentVisualizer.h |
Functions
Public
Overridden from HSplineMeshVisProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual HHitProxyType * GetType() |
SplineMeshComponentVisualizer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static HHitProxyType * StaticGetType() |
SplineMeshComponentVisualizer.h |