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Base class for clickable spline mesh component editing proxies
| Name | HSplineMeshVisProxy |
| Type | struct |
| Header File | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h |
| Include Path | #include "SplineMeshComponentVisualizer.h" |
Syntax
struct HSplineMeshVisProxy : public HComponentVisProxy
Inheritance Hierarchy
- FRefCountedObject → HHitProxy → HComponentVisProxy → HSplineMeshVisProxy
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
HSplineMeshVisProxy
(
const UActorComponent* InComponent |
SplineMeshComponentVisualizer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual HHitProxyType * GetType() |
SplineMeshComponentVisualizer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static HHitProxyType * StaticGetType() |
SplineMeshComponentVisualizer.h |