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Proxy for spline attribute key (as opposed to a positional control point)
| Name | HSplineAttributeKeyProxy |
| Type | struct |
| Header File | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h |
| Include Path | #include "SplineComponentVisualizer.h" |
Syntax
struct HSplineAttributeKeyProxy : public HSplineVisProxy
Inheritance Hierarchy
- FRefCountedObject → HHitProxy → HComponentVisProxy → HSplineVisProxy → HSplineAttributeKeyProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
HSplineAttributeKeyProxy
(
const UActorComponent* InComponent, |
SplineComponentVisualizer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| KeyIndex | int32 | SplineComponentVisualizer.h |
Functions
Public
Overridden from HSplineVisProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EMouseCursor::Type GetMouseCursor() |
SplineComponentVisualizer.h | ||
virtual HHitProxyType * GetType() |
SplineComponentVisualizer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static HHitProxyType * StaticGetType() |
SplineComponentVisualizer.h |