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API > API/Editor > API/Editor/ClothingSystemEditorInterface > API/Editor/ClothingSystemEditorInterface/UClothingAssetFactoryBase
- UClothingAssetFactoryBase::CreateFromExistingCloth()
- UClothingAssetFactory::CreateFromExistingCloth()
References
| Module | ClothingSystemEditorInterface |
| Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
| Include | #include "ClothingAssetFactoryInterface.h" |
virtual UClothingAssetBase &42; CreateFromExistingCloth
&40;
USkeletalMesh &42; TargetMesh,
USkeletalMesh &42; SourceMesh,
UClothingAssetBase &42; SourceAsset
&41;
Remarks
Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh
Parameters
| Name | Description |
|---|---|
| TargetMesh | The mesh to target |
| SourceMesh | The mesh to copy the clothing asset from |
| SourceAsset | The clothing asset to copy |