Navigation
API > API/Editor > API/Editor/ClothingSystemEditor > API/Editor/ClothingSystemEditor/UClothingAssetFactory
- UClothingAssetFactoryBase::CreateFromExistingCloth()
- UClothingAssetFactory::CreateFromExistingCloth()
References
| Module | ClothingSystemEditor |
| Header | /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
| Include | #include "ClothingAssetFactory.h" |
| Source | /Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp |
virtual UClothingAssetBase &42; CreateFromExistingCloth
&40;
USkeletalMesh &42; TargetMesh,
USkeletalMesh &42; SourceMesh,
UClothingAssetBase &42; SourceAsset
&41;
Remarks
Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh
Parameters
| Name | Description |
|---|---|
| TargetMesh | The mesh to target |
| SourceMesh | The mesh to copy the clothing asset from |
| SourceAsset | The clothing asset to copy |