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API > API/Editor > API/Editor/ClothingSystemEditorInterface > API/Editor/ClothingSystemEditorInterface/ISimulationEditorExtender
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DebugDrawSimulationTexts
(
const IClothingSimulationInterface* InSimulation, |
Called from the editor when clothing is active to process any active debug drawing of any text strings Recommended to use the show menu extension for controlling what data to draw | SimulationEditorExtender.h | |
virtual void DebugDrawSimulationTexts
(
const IClothingSimulation* InSimulation, |
SimulationEditorExtender.h |
DebugDrawSimulationTexts(const IClothingSimulationInterface , USkeletalMeshComponent , FCanvas , const FSceneView )
Description
Called from the editor when clothing is active to process any active debug drawing of any text strings Recommended to use the show menu extension for controlling what data to draw
| Name | DebugDrawSimulationTexts |
| Type | function |
| Header File | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h |
| Include Path | #include "SimulationEditorExtender.h" |
| Source | /Engine/Source/Editor/ClothingSystemEditorInterface/Private/SimulationEditorExtender.cpp |
virtual void DebugDrawSimulationTexts
(
const IClothingSimulationInterface * InSimulation,
USkeletalMeshComponent * InOwnerComponent,
FCanvas * Canvas,
const FSceneView * SceneView
)
Parameters
| Name | Remarks |
|---|---|
| InSimulation | The running clothing simulation |
| InOwnerComponent | The component that owns the running clothing simulation |
| Canvas | The canvas to use for drawing the text |
| SceneView | The view on which to project the text |
DebugDrawSimulationTexts(const class IClothingSimulation , USkeletalMeshComponent , FCanvas , const FSceneView )
| Name | DebugDrawSimulationTexts |
| Type | function |
| Header File | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h |
| Include Path | #include "SimulationEditorExtender.h" |
virtual void DebugDrawSimulationTexts
(
const class IClothingSimulation * InSimulation,
USkeletalMeshComponent * InOwnerComponent,
FCanvas * Canvas,
const FSceneView * SceneView
)