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API > API/Editor > API/Editor/ClothingSystemEditorInterface > API/Editor/ClothingSystemEditorInterface/ISimulationEditorExtender
- ISimulationEditorExtender::DebugDrawSimulation()
- FSimulationEditorExtender::DebugDrawSimulation()
References
| Module | ClothingSystemEditorInterface |
| Header | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h |
| Include | #include "SimulationEditorExtender.h" |
void DebugDrawSimulation
&40;
const IClothingSimulation &42; InSimulation,
USkeletalMeshComponent &42; InOwnerComponent,
FPrimitiveDrawInterface &42; PDI
&41;
Remarks
Called from the editor when clothing is active to process any active debug drawing, recommended to use the show menu extension for controlling what data to draw
Parameters
| Name | Description |
|---|---|
| InSimulation | The running clothing simulation |
| InOwnerComponent | The component that owns the running clothing simulation |
| PDI | The drawing interface to use |