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API > API/Editor > API/Editor/ClothingSystemEditorInterface > API/Editor/ClothingSystemEditorInterface/ISimulationEditorExtender
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DebugDrawSimulation
(
const IClothingSimulationInterface* InSimulation, |
Called from the editor when clothing is active to process any active debug drawing, recommended to use the show menu extension for controlling what data to draw | SimulationEditorExtender.h | |
virtual void DebugDrawSimulation
(
const IClothingSimulation* InSimulation, |
SimulationEditorExtender.h |
DebugDrawSimulation(const IClothingSimulationInterface , USkeletalMeshComponent , FPrimitiveDrawInterface *)
Description
Called from the editor when clothing is active to process any active debug drawing, recommended to use the show menu extension for controlling what data to draw
| Name | DebugDrawSimulation |
| Type | function |
| Header File | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h |
| Include Path | #include "SimulationEditorExtender.h" |
| Source | /Engine/Source/Editor/ClothingSystemEditorInterface/Private/SimulationEditorExtender.cpp |
virtual void DebugDrawSimulation
(
const IClothingSimulationInterface * InSimulation,
USkeletalMeshComponent * InOwnerComponent,
FPrimitiveDrawInterface * PDI
)
Parameters
| Name | Remarks |
|---|---|
| InSimulation | The running clothing simulation |
| InOwnerComponent | The component that owns the running clothing simulation |
| PDI | The drawing interface to use |
DebugDrawSimulation(const class IClothingSimulation , USkeletalMeshComponent , FPrimitiveDrawInterface *)
| Name | DebugDrawSimulation |
| Type | function |
| Header File | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h |
| Include Path | #include "SimulationEditorExtender.h" |
virtual void DebugDrawSimulation
(
const class IClothingSimulation * InSimulation,
USkeletalMeshComponent * InOwnerComponent,
FPrimitiveDrawInterface * PDI
)