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API > API/Editor > API/Editor/ClothingSystemEditor > API/Editor/ClothingSystemEditor/UClothingAssetFactory
- UClothingAssetFactoryBase::CreateFromSkeletalMesh()
- UClothingAssetFactory::CreateFromSkeletalMesh()
References
| Module | ClothingSystemEditor |
| Header | /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
| Include | #include "ClothingAssetFactory.h" |
| Source | /Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp |
virtual UClothingAssetBase &42; CreateFromSkeletalMesh
&40;
USkeletalMesh &42; TargetMesh,
FSkeletalMeshClothBuildParams & Params
&41;
Remarks
Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh
Parameters
| Name | Description |
|---|---|
| TargetMesh | The mesh to target |
| Params | Extra operation params (LOD/Section index etc...) |