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API > API/Editor > API/Editor/ClothingSystemEditor > API/Editor/ClothingSystemEditor/UClothingAssetFactory
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClothingAssetBase * CreateFromExistingCloth
(
USkeletalMesh* TargetMesh, |
Deprecated methods, cannot be removed because of them being virtual | ClothingAssetFactory.h | |
UClothingAssetBase * CreateFromExistingCloth
(
USkeletalMesh* TargetMesh, |
Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh | ClothingAssetFactory.h |
CreateFromExistingCloth(USkeletalMesh , USkeletalMesh , UClothingAssetBase *)
Description
Deprecated methods, cannot be removed because of them being virtual
| Name | CreateFromExistingCloth |
| Type | function |
| Header File | /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
| Include Path | #include "ClothingAssetFactory.h" |
virtual UClothingAssetBase * CreateFromExistingCloth
(
USkeletalMesh * TargetMesh,
USkeletalMesh * SourceMesh,
UClothingAssetBase * SourceAsset
)
CreateFromExistingCloth(USkeletalMesh , const USkeletalMesh , const UClothingAssetBase *)
Description
Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh
| Name | CreateFromExistingCloth |
| Type | function |
| Header File | /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
| Include Path | #include "ClothingAssetFactory.h" |
| Source | /Engine/Source/Editor/ClothingSystemEditor/Private/ClothingAssetFactory.cpp |
UClothingAssetBase * CreateFromExistingCloth
(
USkeletalMesh * TargetMesh,
const USkeletalMesh * SourceMesh,
const UClothingAssetBase * SourceAsset
) const
Parameters
| Name | Remarks |
|---|---|
| TargetMesh | The mesh to target |
| SourceMesh | The mesh to copy the clothing asset from |
| SourceAsset | The clothing asset to copy |