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API > API/Editor > API/Editor/ClothingSystemEditor
| Name | UClothingAssetFactory |
| Type | class |
| Header File | /Engine/Source/Editor/ClothingSystemEditor/Public/ClothingAssetFactory.h |
| Include Path | #include "ClothingAssetFactory.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object)
class UClothingAssetFactory : public UClothingAssetFactoryBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UClothingAssetFactoryBase → UClothingAssetFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClothingAssetFactory
(
const FObjectInitializer& ObjectInitializer |
ClothingAssetFactory.h |
Functions
Public
Overridden from UClothingAssetFactoryBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClothingAssetBase * CreateFromExistingCloth
(
USkeletalMesh* TargetMesh, |
Deprecated methods, cannot be removed because of them being virtual | ClothingAssetFactory.h | |
virtual UClothingAssetBase * CreateFromSkeletalMesh
(
USkeletalMesh* TargetMesh, |
ClothingAssetFactory.h | ||
virtual TArray< UClothingAssetBase * > CreateFromSourceAsset
(
USkeletalMesh* TargetMesh, |
ClothingAssetFactory.h | ||
virtual const UClass * GetSupportedSourceAssetType() |
ClothingAssetFactory.h | ||
virtual UClothingAssetBase * ImportLodToClothing
(
USkeletalMesh* TargetMesh, |
ClothingAssetFactory.h |