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API > API/Editor > API/Editor/ClothPainter
| Name | FClothPaintingModule |
| Type | class |
| Header File | /Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h |
| Include Path | #include "ClothPaintingModule.h" |
Syntax
class FClothPaintingModule : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkelMeshEditorExtenderHandle | FDelegateHandle | Handle for the extender delegate we created. | ClothPaintingModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetupMode() |
Setup and register our editmode. | ClothPaintingModule.h | |
void ShutdownMode() |
Unregister and shut down our edit mode. | ClothPaintingModule.h | |
virtual void ShutdownModule() |
ClothPaintingModule.h | ||
virtual void StartupModule() |
ClothPaintingModule.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< FApplicationMode > ExtendApplicationMode
(
const FName ModeName, |
Extends the skeletal mesh editor mode. | ClothPaintingModule.h |