Navigation
| Name | ClothPainter |
| Type | Editor |
| Location | /Engine/Source/Editor/ClothPainter/ |
| Module Build Rules | ClothPainter.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FClothPaintingModule | |
| TFunctionRef | |
| UClothingAssetExporter | Modular exporter base class. |
Structs
| Name | Remarks |
|---|---|
| FCopyVertexColorToClothParams | Helper struct used for specifying options when copying vertex colors |
Interfaces
| Name | Remarks |
|---|---|
| IClothingAssetExporterClassProvider | A modular interface to provide ways to export clothing assets. |
Enums
Public
| Name | Remarks |
|---|---|
| ESourceColorChannel | Enum for selecting color channel to copy |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PaintModeID | const FName | ClothPaintingModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExportClothingAsset
(
const UClothingAssetBase* ClothingAsset, |
Open a dialog and create a new asset of the specified type, then call the associated export function on it. | ClothingAssetExporter.h | |
void ForEachClothingAssetExporter
(
TFunctionRef< void(UClass*)> Function |
Call the specified function for each asset exporter plugin currently loaded, passing the target exported type as a parameter. | ClothingAssetExporter.h |