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Implements the settings for Editor Utility Widget Editing Project Settings
| Name | UEditorUtilityWidgetProjectSettings |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Public/EditorUtilityWidgetProjectSettings.h |
| Include Path | #include "EditorUtilityWidgetProjectSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, defaultconfig)
class UEditorUtilityWidgetProjectSettings : public UWidgetEditingProjectSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UWidgetEditingProjectSettings → UEditorUtilityWidgetProjectSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSearchGeneratedClassesForScriptedActions | bool | Set true to search generated classes for scripted actions. | EditorUtilityWidgetProjectSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNamePermissionList & GetAllowedEditorUtilityActorActions () |
Get the permission list that controls actor actions | EditorUtilityWidgetProjectSettings.h | |
const FNamePermissionList & GetAllowedEditorUtilityActorActions () |
EditorUtilityWidgetProjectSettings.h | ||
FNamePermissionList & GetAllowedEditorUtilityAssetActions () |
Get the permission list that controls asset actions | EditorUtilityWidgetProjectSettings.h | |
const FNamePermissionList & GetAllowedEditorUtilityAssetActions () |
EditorUtilityWidgetProjectSettings.h | ||
virtual FText GetSectionDescription() |
EditorUtilityWidgetProjectSettings.h | ||
virtual FText GetSectionText() |
EditorUtilityWidgetProjectSettings.h | ||
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
EditorUtilityWidgetProjectSettings.h |