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API > API/Editor > API/Editor/Blutility
| Name | UEditorUtilityWidgetBlueprintFactory |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h |
| Include Path | #include "EditorUtilityWidgetBlueprintFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UEditorUtilityWidgetBlueprintFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UEditorUtilityWidgetBlueprintFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditorUtilityWidgetBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
EditorUtilityWidgetBlueprintFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueprintType | TEnumAsByte< EBlueprintType > | The type of blueprint that will be created. | EditorUtilityWidgetBlueprintFactory.h |
|
| ParentClass | TSubclassOf< class UUserWidget > | The parent class of the created blueprint. | EditorUtilityWidgetBlueprintFactory.h |
|
| RootWidgetClass | UClass * | EditorUtilityWidgetBlueprintFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateNew() |
EditorUtilityWidgetBlueprintFactory.h | ||
virtual bool ConfigureProperties() |
EditorUtilityWidgetBlueprintFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
EditorUtilityWidgetBlueprintFactory.h | ||
virtual bool ShouldShowInNewMenu() |
EditorUtilityWidgetBlueprintFactory.h |