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API > API/Editor > API/Editor/Blutility
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UEditorUtilityLibrary
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
Include | #include "EditorUtilityLibrary.h" |
Syntax
class UEditorUtilityLibrary : public UBlueprintFunctionLibrary
Remarks
Expose editor utility functions to Blutilities.
Constructors
Type | Name | Description | |
---|---|---|---|
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UEditorUtilityLibrary
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ConvertToEditorUtilityWidget
(
UWidgetBlueprint* WidgetBP |
|
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AActor * | GetActorReference
(
FString PathToActor |
Attempts to find the actor specified by PathToActor in the current editor world |
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FContentBrowserItemPath | Gets the current content browser path if one is open, whether it is internal or virtual. | |
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bool | GetCurrentContentBrowserPath
(
FString& OutPath |
Attempts to get the path for the active content browser, returns false if there is no active content browser or if it was a virtual path |
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TArray< FAssetData > | Gets the set of currently selected asset data. | |
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TArray< UObject * > | Gets the set of currently selected assets. | |
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TArray< UObject * > | GetSelectedAssetsOfClass
(
UClass* AssetClass |
|
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TArray< UClass * > | Gets the set of currently selected classes. | |
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TArray< FString > | Gets the path to the currently selected folder in the content browser. | |
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TArray< FString > | Returns the folders that are selected in the path view for the content browser. | |
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void | GetSelectionBounds
(
FVector& Origin, |
|
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TArray< AActor * > | ||
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void | RenameAsset
(
UObject* Asset, |
Renames an asset (cannot move folders) |
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void | SyncBrowserToFolders
(
const TArray< FString >& FolderList |
Sync the Content Browser to the given folder(s) |