Navigation
Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityLibrary
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h |
Include | #include "EditorUtilityLibrary.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp |
static void RenameAsset
&40;
UObject &42; Asset,
const FString & NewName
&41;
Remarks
Renames an asset (cannot move folders)