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API > API/Editor > API/Editor/Blutility
| Name | UEditorUtilityBlueprintFactory |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprintFactory.h |
| Include Path | #include "EditorUtilityBlueprintFactory.h" |
Syntax
UCLASS (MinimalAPI)
class UEditorUtilityBlueprintFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UEditorUtilityBlueprintFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditorUtilityBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
EditorUtilityBlueprintFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParentClass | TSubclassOf< class UObject > | The parent class of the created blueprint. | EditorUtilityBlueprintFactory.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateNew() |
EditorUtilityBlueprintFactory.h | ||
virtual bool ConfigureProperties() |
EditorUtilityBlueprintFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
EditorUtilityBlueprintFactory.h | ||
void OnClassPicked
(
UClass* InChosenClass |
Handler for when a class is picked in the class picker | EditorUtilityBlueprintFactory.h |