Navigation
API > API/Editor > API/Editor/Blutility
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintCore
- UBlueprint
- UEditorUtilityBlueprint
- URenderGridBlueprint
- UUTBEditorBlueprint
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h |
Include | #include "EditorUtilityBlueprint.h" |
Syntax
class UEditorUtilityBlueprint : public UBlueprint
Constructors
Type | Name | Description | |
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UEditorUtilityBlueprint
(
const FObjectInitializer& ObjectInitializer |
Overridden from UBlueprint
Type | Name | Description | |
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bool | Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load. | |
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bool | Should the generic blueprint factory work for this blueprint? |