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Unreal Engine C++ API Reference > Editor > Blutility > UEditorUtilityBlueprint
- UBlueprint::SupportedByDefaultBlueprintFactory()
- UEditorUtilityBlueprint::SupportedByDefaultBlueprintFactory()
- URenderGridBlueprint::SupportedByDefaultBlueprintFactory()
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h |
Include | #include "EditorUtilityBlueprint.h" |
Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityBlueprint.cpp |
virtual bool SupportedByDefaultBlueprintFactory&40;&41; const
Remarks
Should the generic blueprint factory work for this blueprint?