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API > API/Editor > API/Editor/Blutility
| Name | UAsyncImageExport |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Public/AsyncImageExport.h |
| Include Path | #include "AsyncImageExport.h" |
Syntax
UCLASS (MinimalAPI)
class UAsyncImageExport : public UBlueprintAsyncActionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UAsyncImageExport
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAsyncImageExport() |
AsyncImageExport.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Complete | FOnExportImageAsyncComplete | AsyncImageExport.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Quality | int32 | AsyncImageExport.h | ||
| TargetFile | FString | AsyncImageExport.h | ||
| TextureToExport | TObjectPtr< UTexture > | AsyncImageExport.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
AsyncImageExport.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAsyncImageExport * ExportImageAsync
(
UTexture* Texture, |
AsyncImageExport.h |
|