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API > API/Editor > API/Editor/Blutility
| Name | UAsyncCaptureScene |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Public/AsyncCaptureScene.h |
| Include Path | #include "AsyncCaptureScene.h" |
Syntax
UCLASS (MinimalAPI)
class UAsyncCaptureScene : public UBlueprintAsyncActionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UAsyncCaptureScene
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAsyncCaptureScene() |
AsyncCaptureScene.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Complete | FOnAsyncCaptureSceneComplete | AsyncCaptureScene.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SceneCapture | TObjectPtr< ASceneCapture2D > | AsyncCaptureScene.h | ||
| SceneCaptureRT | TObjectPtr< UTextureRenderTarget2D > | AsyncCaptureScene.h | ||
| WarmUpFrames | int32 | AsyncCaptureScene.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
AsyncCaptureScene.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAsyncCaptureScene * CaptureSceneAsync
(
UCameraComponent* ViewCamera, |
AsyncCaptureScene.h |
|
|
static UAsyncCaptureScene * CaptureSceneWithWarmupAsync
(
UCameraComponent* ViewCamera, |
AsyncCaptureScene.h |
|