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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/UAssetActionUtility
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h |
Include | #include "AssetActionUtility.h" |
UFUNCTION (BlueprintPure, BlueprintNativeEvent, Category="Assets")
bool IsActionForBlueprints() const
Remarks
Returns whether or not this action is designed to work specifically on Blueprints (true) or on all assets (false). If true, GetSupportedClass() is treated as a filter against the Parent Class of selected Blueprint assets.
Returns the value of bIsActionForBlueprints by default.