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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_VariableGet
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h |
Include | #include "K2Node_VariableGet.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_VariableGet.cpp |
void SetPurity
&40;
bool bNewPurity
&41;
Remarks
Will change the node's purity, and reallocate pins accordingly (adding/ removing exec pins).
Parameters
Name | Description |
---|---|
bNewPurity | The new value for bIsPureCast. |