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| Name | UK2Node_VariableGet |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h |
| Include Path | #include "K2Node_VariableGet.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_VariableGet : public UK2Node_Variable
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_Variable → UK2Node_VariableGet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_VariableGet
(
const FObjectInitializer& ObjectInitializer |
K2Node_VariableGet.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | K2Node_VariableGet.h | ||
| CachedTooltip | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title/tooltip | K2Node_VariableGet.h | |
| CurrentVariation | EGetNodeVariation | K2Node_VariableGet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetPurity
(
bool bNewPurity |
Will change the node's purity, and reallocate pins accordingly (adding/ removing exec pins). | K2Node_VariableGet.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_VariableGet.h | ||
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_VariableGet.h | |
virtual bool IsNodePure() |
Returns whether this node is considered 'pure' by the compiler | K2Node_VariableGet.h | |
virtual void ReallocatePinsDuringReconstruction
(
TArray< UEdGraphPin* >& OldPins |
Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | K2Node_VariableGet.h | |
virtual bool ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel | K2Node_VariableGet.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_VariableGet.h | ||
virtual void GetNodeContextMenuActions
(
UToolMenu* Menu, |
K2Node_VariableGet.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_VariableGet.h | ||
virtual FText GetTooltipText() |
K2Node_VariableGet.h | ||
virtual bool IncludeParentNodeContextMenu() |
K2Node_VariableGet.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_VariableGet.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
K2Node_VariableGet.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FText GetBlueprintVarTooltip
(
const FBPVariableDescription& VarDesc |
K2Node_VariableGet.h | ||
| K2Node_VariableGet.h |