Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Tunnel
- UK2Node::FixupPinStringDataReferences()
- UK2Node_Tunnel::FixupPinStringDataReferences()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h |
Include | #include "K2Node_Tunnel.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Tunnel.cpp |
virtual void FixupPinStringDataReferences
&40;
FArchive &42; SavingArchive
&41;
Remarks
Fixes up structure/soft object ref pins, on both save and load