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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UK2Node_Tunnel
- UEdGraphNode::CreateUniquePinName()
- UK2Node_Tunnel::CreateUniquePinName()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h |
Include | #include "K2Node_Tunnel.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Tunnel.cpp |
virtual FName CreateUniquePinName
&40;
FName SourcePinName
&41; const
Remarks
Generate a unique pin name, trying to stick close to a passed in name