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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Tunnel
- UK2Node_EditablePinBase::CanCreateUserDefinedPin()
- UK2Node_Tunnel::CanCreateUserDefinedPin()
- UK2Node_MathExpression::CanCreateUserDefinedPin()
- UK2Node_MacroInstance::CanCreateUserDefinedPin()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h |
Include | #include "K2Node_Tunnel.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Tunnel.cpp |
virtual bool CanCreateUserDefinedPin
&40;
const FEdGraphPinType & InPinType,
EEdGraphPinDirection InDesiredDirection,
FText & OutErrorMessage
&41;
Remarks
Queries if a user defined pin of the passed type can be constructed on this node. Node will return false by default and must opt into this functionality TRUE if a user defined pin can be constructed
Parameters
Name | Description |
---|---|
InPinType | The type info for the pin to create |
OutErrorMessage | Only filled with an error if there is pin add support but there is an error with the pin type |