Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_Timeline
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Timeline.h |
| Include | #include "K2Node_Timeline.h" |
Syntax
class UK2Node_Timeline : public UK2Node
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAutoPlay | If the timeline is set to autoplay | |
| uint32: 1 | bIgnoreTimeDilation | If the timeline should ignore global time dilation | |
| uint32: 1 | bLoop | If the timeline is set to loop | |
| uint32: 1 | bReplicated | If the timeline is set to replicate | |
| FGuid | TimelineGuid | Unique ID for the template we use, required to indentify the timeline after a paste | |
| FName | TimelineName | The name of the timeline. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_Timeline
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UEdGraphPin * | Get the 'Direction' output pin | ||
| UEdGraphPin * | Get the 'finished' output pin | ||
| UEdGraphPin * | Get the 'newtime' input pin | ||
| UEdGraphPin * | Get the 'play from start' input pin | ||
| UEdGraphPin * | GetPlayPin () |
Get the 'play' input pin | |
| UEdGraphPin * | Get the 'reverse from end' input pin | ||
| UEdGraphPin * | Get the 'reverse' input pin | ||
| UEdGraphPin * | Get the 'setnewtime' input pin | ||
| UEdGraphPin * | GetStopPin () |
Get the 'stop' input pin | |
| UEdGraphPin * | GetTrackPin
(
const FName TrackName |
Get the 'Direction' output pin | |
| UEdGraphPin * | GetUpdatePin () |
Get the 'update' output pin | |
| bool | IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
||
| bool | RenameTimeline
(
const FString& NewName |
Try to rename the timeline |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | |
| FName | |||
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| void | GetNodeAttributes
(
TArray< TKeyValuePair< FString, FString >>& OutNodeAttributes |
This function returns an arbitrary number of attributes that describe this node for analytics events | |
| bool | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | ||
| void | Called before compilation begins, giving a blueprint time to force the linker to load data | ||
| bool | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| void | DestroyNode () |
Destroy the specified node | |
| void | FindDiffs
(
UEdGraphNode* OtherNode, |
Gives the node the option to customize how diffs are discovered within it. | |
| FString | Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix) | ||
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
||
| UObject * | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FLinearColor | Gets the draw color of a node's title bar | ||
| FText | Gets the tooltip to display when over the node | ||
| TSharedPtr< class INameValidatorInterface > | Create a name validator for this node | ||
| void | OnRenameNode
(
const FString& NewName |
Called when this node is being renamed after a successful name validation | |
| void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | ||
| void | Perform any steps necessary prior to copying a node into the paste buffer |