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API > API/Editor > API/Editor/BlueprintGraph
| Name | UK2Node_Timeline |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Timeline.h |
| Include Path | #include "K2Node_Timeline.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_Timeline : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_Timeline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_Timeline
(
const FObjectInitializer& ObjectInitializer |
K2Node_Timeline.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoPlay | uint32 | If the timeline is set to autoplay | K2Node_Timeline.h |
|
| bIgnoreTimeDilation | uint32 | If the timeline should ignore global time dilation | K2Node_Timeline.h |
|
| bLoop | uint32 | If the timeline is set to loop | K2Node_Timeline.h |
|
| bReplicated | uint32 | If the timeline is set to replicate | K2Node_Timeline.h |
|
| TimelineGuid | FGuid | Unique ID for the template we use, required to indentify the timeline after a paste | K2Node_Timeline.h | |
| TimelineName | FName | The name of the timeline. | K2Node_Timeline.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * GetDirectionPin() |
Get the 'Direction' output pin | K2Node_Timeline.h | |
UEdGraphPin * GetFinishedPin() |
Get the 'finished' output pin | K2Node_Timeline.h | |
UEdGraphPin * GetNewTimePin() |
Get the 'newtime' input pin | K2Node_Timeline.h | |
UEdGraphPin * GetPlayFromStartPin() |
Get the 'play from start' input pin | K2Node_Timeline.h | |
UEdGraphPin * GetPlayPin() |
Get the 'play' input pin | K2Node_Timeline.h | |
UEdGraphPin * GetReverseFromEndPin() |
Get the 'reverse from end' input pin | K2Node_Timeline.h | |
UEdGraphPin * GetReversePin() |
Get the 'reverse' input pin | K2Node_Timeline.h | |
UEdGraphPin * GetSetNewTimePin() |
Get the 'setnewtime' input pin | K2Node_Timeline.h | |
UEdGraphPin * GetStopPin() |
Get the 'stop' input pin | K2Node_Timeline.h | |
UEdGraphPin * GetTrackPin
(
const FName TrackName |
Get the 'Direction' output pin | K2Node_Timeline.h | |
UEdGraphPin * GetUpdatePin() |
Get the 'update' output pin | K2Node_Timeline.h | |
bool RenameTimeline
(
const FString& NewName |
Try to rename the timeline | K2Node_Timeline.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_Timeline.h | ||
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_Timeline.h | |
virtual FName GetCornerIcon() |
K2Node_Timeline.h | ||
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_Timeline.h | |
virtual void GetNodeAttributes
(
TArray< TKeyValuePair< FString, FString > >& OutNodeAttributes |
This function returns an arbitrary number of attributes that describe this node for analytics events | K2Node_Timeline.h | |
virtual FText GetToolTipHeading() |
K2Node_Timeline.h | ||
virtual bool NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | K2Node_Timeline.h | |
virtual void PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data | K2Node_Timeline.h | |
virtual bool ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel | K2Node_Timeline.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_Timeline.h | ||
virtual void DestroyNode() |
K2Node_Timeline.h | ||
virtual void FindDiffs
(
UEdGraphNode* OtherNode, |
K2Node_Timeline.h | ||
virtual FString GetDocumentationExcerptName() |
K2Node_Timeline.h | ||
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
K2Node_Timeline.h | ||
virtual UObject * GetJumpTargetForDoubleClick() |
K2Node_Timeline.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_Timeline.h | ||
virtual FLinearColor GetNodeTitleColor() |
K2Node_Timeline.h | ||
virtual FText GetTooltipText() |
K2Node_Timeline.h | ||
virtual bool IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
K2Node_Timeline.h | ||
virtual TSharedPtr< class INameValidatorInterface > MakeNameValidator() |
K2Node_Timeline.h | ||
virtual void OnRenameNode
(
const FString& NewName |
K2Node_Timeline.h | ||
virtual void PostPasteNode() |
K2Node_Timeline.h | ||
virtual void PrepareForCopying() |
K2Node_Timeline.h |