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| Name | UK2Node_TemporaryVariable |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TemporaryVariable.h |
| Include Path | #include "K2Node_TemporaryVariable.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_TemporaryVariable : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_TemporaryVariable
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_TemporaryVariable
(
const FObjectInitializer& ObjectInitializer |
K2Node_TemporaryVariable.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPersistent | bool | Whether or not this variable should be flagged with CPF_SaveGame, and inherit its name from the GUID of the macro that that gave rise to it | K2Node_TemporaryVariable.h | |
| VariableType | FEdGraphPinType | K2Node_TemporaryVariable.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | K2Node_TemporaryVariable.h | ||
| CachedTooltip | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title/tooltip | K2Node_TemporaryVariable.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * GetVariablePin() |
Get variable pin | K2Node_TemporaryVariable.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_TemporaryVariable.h | ||
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_TemporaryVariable.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_TemporaryVariable.h | |
virtual FBlueprintNodeSignature GetSignature () |
Retrieves a unique identifier for this node type. | K2Node_TemporaryVariable.h | |
virtual bool IsNodePure() |
Returns whether this node is considered 'pure' by the compiler | K2Node_TemporaryVariable.h | |
virtual void NotifyPinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | K2Node_TemporaryVariable.h | |
virtual void PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed | K2Node_TemporaryVariable.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_TemporaryVariable.h | ||
virtual bool CanPasteHere
(
const UEdGraph* TargetGraph |
K2Node_TemporaryVariable.h | ||
virtual FString GetDescriptiveCompiledName() |
K2Node_TemporaryVariable.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_TemporaryVariable.h | ||
virtual FText GetTooltipText() |
K2Node_TemporaryVariable.h | ||
virtual bool IsCompatibleWithGraph
(
UEdGraph const* TargetGraph |
K2Node_TemporaryVariable.h |