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API > API/Editor > API/Editor/BlueprintGraph
| Name | FBlueprintNodeSignature |
| Type | struct |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h |
| Include Path | #include "BlueprintNodeSignature.h" |
Syntax
struct FBlueprintNodeSignature
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BlueprintNodeSignature.h | |||
FBlueprintNodeSignature
(
FString const& UserString |
BlueprintNodeSignature.h | ||
FBlueprintNodeSignature
(
TSubclassOf< UEdGraphNode > NodeClass |
BlueprintNodeSignature.h |
Typedefs
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedSignatureGuid | FGuid | BlueprintNodeSignature.h | ||
| CachedSignatureString | FString | BlueprintNodeSignature.h | ||
| SignatureSet | FSignatureSet | BlueprintNodeSignature.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddKeyValue
(
FString const& KeyValue |
BlueprintNodeSignature.h | ||
| BlueprintNodeSignature.h | |||
void AddSubObject
(
FFieldVariant SignatureObj |
BlueprintNodeSignature.h | ||
FGuid const & AsGuid() |
BlueprintNodeSignature.h | ||
bool IsValid() |
BlueprintNodeSignature.h | ||
void SetNodeClass
(
TSubclassOf< UEdGraphNode > NodeClass |
BlueprintNodeSignature.h | ||
FString const & ToString() |
BlueprintNodeSignature.h |