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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_SwitchString
- UObject::PostEditChangeProperty()
- UEdGraphNode::PostEditChangeProperty()
- UK2Node_Switch::PostEditChangeProperty()
- UK2Node_SwitchString::PostEditChangeProperty()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchString.h |
Include | #include "K2Node_SwitchString.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_SwitchString.cpp |
virtual void PostEditChangeProperty
&40;
struct FPropertyChangedEvent & PropertyChangedEvent
&41;
Remarks
Called when a property on this object has been modified externally
Parameters
Name | Description |
---|---|
PropertyThatChanged | the property that was modified |