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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Switch
- UK2Node_Switch::RemovePin()
- UK2Node_SwitchName::RemovePin()
- UGameplayTagsK2Node_SwitchGameplayTagContainer::RemovePin()
- UGameplayTagsK2Node_SwitchGameplayTag::RemovePin()
- UK2Node_SwitchInteger::RemovePin()
- UK2Node_SwitchString::RemovePin()
- UK2Node_SwitchEnum::RemovePin()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h |
Include | #include "K2Node_Switch.h" |
virtual void RemovePin
&40;
UEdGraphPin &42; TargetPin
&41;