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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Switch
- UK2Node_Switch::CanRemoveExecutionPin()
- UK2Node_SwitchInteger::CanRemoveExecutionPin()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h |
Include | #include "K2Node_Switch.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Switch.cpp |
virtual bool CanRemoveExecutionPin
&40;
UEdGraphPin &42; TargetPin
&41; const
Remarks
Whether an execution pin can be removed from the node or not