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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UK2Node_Switch
- UK2Node_Switch::AddPinToSwitchNode()
- UGameplayTagsK2Node_SwitchGameplayTagContainer::AddPinToSwitchNode()
- UGameplayTagsK2Node_SwitchGameplayTag::AddPinToSwitchNode()
- UK2Node_SwitchName::AddPinToSwitchNode()
- UK2Node_SwitchString::AddPinToSwitchNode()
- UK2Node_SwitchEnum::AddPinToSwitchNode()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h |
Include | #include "K2Node_Switch.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Switch.cpp |
virtual void AddPinToSwitchNode&40;&41;
Remarks
Adds a new execution pin to a switch node