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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_SetFieldsInStruct
- UEdGraphNode::ValidateNodeDuringCompilation()
- UK2Node::ValidateNodeDuringCompilation()
- UK2Node_Variable::ValidateNodeDuringCompilation()
- UK2Node_StructOperation::ValidateNodeDuringCompilation()
- UK2Node_MakeStruct::ValidateNodeDuringCompilation()
- UK2Node_SetFieldsInStruct::ValidateNodeDuringCompilation()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h |
Include | #include "K2Node_SetFieldsInStruct.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_SetFieldsInStruct.cpp |
virtual void ValidateNodeDuringCompilation
&40;
class FCompilerResultsLog & MessageLog
&41; const
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.