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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_PureAssignmentStatement
- UK2Node::GetNodeRefreshPriority()
- UK2Node_PureAssignmentStatement::GetNodeRefreshPriority()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h |
Include | #include "K2Node_PureAssignmentStatement.h" |
virtual int32 GetNodeRefreshPriority&40;&41; const