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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_MakeContainer
- UK2Node_MakeContainer::GetOutputPinName()
- UK2Node_MakeSet::GetOutputPinName()
- UK2Node_MakeArray::GetOutputPinName()
- UK2Node_MakeMap::GetOutputPinName()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h |
Include | #include "K2Node_MakeContainer.h" |
virtual FName GetOutputPinName&40;&41; const
Remarks
Returns a reference to the output array pin of this node, which is responsible for defining the type