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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_MacroInstance
- UEdGraphNode::GetKeywords()
- UK2Node_MacroInstance::GetKeywords()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h |
Include | #include "K2Node_MacroInstance.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_MacroInstance.cpp |
virtual FText GetKeywords&40;&41; const
Remarks
- Returns the keywords that should be used when searching for this node
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Should search keywords be localized? Probably.