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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_LoadAsset
- UK2Node::IsNodePure()
- UK2Node_LoadAsset::IsNodePure()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h |
Include | #include "K2Node_LoadAsset.h" |
virtual bool IsNodePure&40;&41; const
Remarks
Returns whether this node is considered 'pure' by the compiler