Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Literal
- UEdGraphNode::ShouldOverridePinNames()
- UK2Node_Literal::ShouldOverridePinNames()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h |
Include | #include "K2Node_Literal.h" |
virtual bool ShouldOverridePinNames&40;&41; const
Remarks
Whether or not this node should be given the chance to override pin names. If this returns true, then GetPinNameOverride() will be called for each pin, each frame