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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UK2Node_InputKey
- UObject::PostLoad()
- UEdGraphNode::PostLoad()
- UK2Node::PostLoad()
- UK2Node_InputKey::PostLoad()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputKey.h |
Include | #include "K2Node_InputKey.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_InputKey.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.